

Offensively, warriors focus on building resources for huge burst phases and powerful attacks. Their ultimate defensive skill is Holmgang, which prevents the warrior from dropping below 1 HP for 6 seconds. Warriors also have the unique ability among tanks to increase the strength of incoming heals. Warriors have a buff which turns damage they deal into a heal for themselves and also a targeted ally. Warriors are simple but powerful tanks with high burst potential and strong sustaining capabilities through self-healing. Upon completing the class quest at level 30, Warrior will be unlocked. Starts off as a Marauder in Limsa Lominsa and wields an axe. The physical attacks from Paladins recover MP which can be spent to use powerful magical attacks. Offensively, Paladin cycles between physical attacks and holy magic. Their ultimate defensive skill is Hallowed Ground, which nullifies all damage taken for 10 seconds. They have the unique ability to block with their shields. Paladins are capable of healing (in emergencies), shielding, buffing the defenses of the entire team and even taking attacks for an ally. Paladins have excellent offensive capabilities combined with strong defensive and support capabilities. Upon completing the class quest at level 30, Paladin will be unlocked. Starts off as a Gladiator in Ul’dah and wields a sword and shield.
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There is a small section about pulling mobs effectively in dungeons while establishing and holding aggro, something the game does not exactly teach you how to do. It is also highly recommended that you take a look at the Combat Tips if you are interested in playing a tank. Swaps can also be used to allow both tanks to use their mitigation in turns, leading to reduced incoming damage. They are important because many bosses apply vulnerability effects through attacks, necessitating swapping until the original main tank recovers from the debuff.

Tank swaps are when the OT takes over aggro of the boss from the MT. Currently, any tank can be either MT or OT. Main tanks are generally expected to hold the boss until a forced tank swap. Off tanks support the main tank and the party using their abilities. Main tanks pull the boss and hold it until a tank swap. In a raid setting, tanks play one of two roles in a party: the Main Tank (MT) and Off Tank (OT/ST).

In a dungeon setting, tanks are expected to lead the group and set the pace at which the dungeon is done. Tanks are able to dish out decent damage as well. You lead the party and make sure the boss is always on you, while mitigating damage and supporting your party with certain abilities and cooldowns to ensure survival. Here is an introduction of the roles, jobs and their individual playstyle. If you are unsure of what to play, decide which role you are interested in and branch out from there. This requires the completion of your level 30 class quest and a main scenario quest, ‘Sylph Management’. After choosing a class and going through the game, you will be able to obtain a Soul Crystal which unlocks an upgraded version of your class, also known as jobs. When it comes to simply clearing content and playing the game, it really doesn’t matter.įFXIV is built on the Holy Trinity, which means there are three main roles: Tank, Healer and DPS. There is a meta (like in every game) but generally, it is only important in high level gameplay where you want to maximise your damage. If you’re worried about completing quests solo or raiding at end game, you will be happy to know that every job is viable. My answer to that will be: Play whatever that interests you.įortunately for us, you can change jobs at any time after completing a certain amount of class quests. Many players tend to get worried about what job they should start out since in some MMORPGs, certain jobs are deemed unviable in the game. From most frequently to not so frequently but still popular questions.
